Its downsides are that big -15% ASPD penalty and the fact that it only has one slot. The only downside of this armor is the lack of ATK bonuses, so it's really a compromise you need to decide on. It can be quite hard if you're a beginner so check the market to see if you can find the equipments there instead. A pretty good pair of boots for critical builds as it gives a whooping 30% critical damage bonus. We got 120 DEX to reduce the most possible the cast as well as eliminate FCT thanks to Temporal Dex Boots. It gives 30% against Medium & Large by itself, so it's better for two-handed swords since we can't equip KK cards. It has modules like the Illusion equipments in 17.1, except there are. With a two-handed weapon : 2 hits instead of 1 hit, at a 1250% per hit skill modifier, and the skill will pierce DEF, With a spear weapon : the damage is considered ranged instead of melee, with a 2000% skill modifier, With other weapons : nothing specific, with a 1500% skill modifier. Running them is a quick way to get the max level, as well as starting to farm for your items. Since this is all about skill-spamming, so of course we're going to invest a lot of INT to get enough time for the Rideword to regen your HP and SP, as well as helping reduce VCT. Be careful though, the Storm Gust autocast might be more bothering than useful if you kill monsters one by one, since it keeps moving your enemies around. Going for that hat as well as a GSS full of STR will give you a good increase in damage, resilience and attack speed. This is where it gets really important: if you want to "skip" the transcendent 2nd leveling phase, you can do a simple trick that consists of doing high-level quests when you're at level 99, and get the experience rewards only after rebirthing to level 1. Next you will want to select the monster. This new card seems like a valid choice in case you already got a sky high ATK, otherwise you should go for an EoE STR 3. If you're not familiar enough with how the Wind Cutter skill works based on the weapon you choose, I'd recommend that you go back to the skills section and read what I wrote about it there. Another old pre-renewal armor that can be equipped early on, it can be enchanted for a small stat bonus at the NPC in Prontera near the south gate. That card gives us flat ATK based on STR, and it's the new BiS card for the critical build thanks to its amazing combo with the Deep Sea King Dramoh Card that gives you +15% critical damage. The special Luk enchant gives us +10 LUK, +15% Crit damage, +10 Crit rate and +12% DMG against all sizes. Prior to the arrival of the Claw Sword, it was the wet dream of each Rune Knight. If you end up getting a +9, you'll get 1 flat ASPD. It's a very interesting garment for solo play as you'll most likely be looking for ACD. Even though it has no slot, the effects are quite strong: you get a 7% ATK bonus (1% more than PoM) and 10% ASPD. White Knight is one of the most interesting cards for endgame currently as it increases your damage against medium and large enemies (most of the monsters from the game). It gives only +20 ATK but it makes both your weapon and your armor indestructible, and it's pretty cheap ! The other runes are situational, you should first focus on creating a big supply of these 3 as you'll be keeping them up everytime because of how strong they are (except Rhydo, you should keep them for big monsters or when you need to end quickly a fight). A good budget card you could use for a DB build. Another budget choice if you're planning to go cheap, this card gives you some flat ATK, and more if you refine your shoes or combo it with the Porcellio Card. The new contender that surpasses Lindy in versatility, ladies and gentlemen, here is the ultra expensive Claw Sword ! The accessory is account-bound so you can't buy it off the market. You'll lack ACD in the beginning though so the spam will be slow but if you can play with a Bard who has Poem of Bragi, your DPS will increase tremendously. It's also possible to enchant it; it's a good ATK budget accessories. This is one of the few offensive cards on the boots card slot, it's only worth it if you refine your boots a lot (something like +6 to +9), and it might be a bit expensive for beginners. This shield doesn't have a slot, but it does a 15% reduction effective for most enemies (Medium and Large) and also 10% reduction against Undead monsters (the race, not the element). The combo of the 2 Buffalo cards will help improving your ASPD as well as getting a bit more damage with their great +7% ATK and +7 AGI. This card IS the meta card for all physical damage dealers. Despite this, you should take it because we never say no to an increase in damage, and also because you might find stuff that adds a lot of MATK and can increase even more your auto-attacks (for example Flattery Robe which gives a lot of MATK, or the enchantment Runaway Magic on Temporal Boots which gives temporarily +200 INT). This new best-in-slot hat allows us to get good bonuses such as critical rate, raw ATK and ATK%, while having an available card slot. If you feel like you have not enough HP (even though you're a natural meat bag), you can opt for this neat 10% HP bonus. The new Best-in-Slot hat card slot option, it gives raw ATK% as well as an amount based on the refine of your hat. Your best bet if you want a card that increases both damage and attack speed on that slot. RK is a class that becomes a powerhouse all thanks to its buffs, so never forget them ! There's no need to refine the armor, the +150 MATK bonus is available at +0. The most interesting one for physical classes is the Strong Insignia which gives 10% ATK and can be. This is the second card that gives the most flat ATK on the accessory slot (Gigantes gives the double). It has access to a large amount of enchants, including one very interesting for us which is Sharp ! It gives by default ATK+5%, and it should be pretty simple to get "correct" enchantments on it, making it a better choice than Pendant of Maelstrom. It gives only +20 ATK but it makes both your weapon and your armor indestructible, and it's pretty cheap ! This is the more common robe for physical builds since you get a %defense bypass on Demi-Humans, Undeads and Demons per refine, as well as the skill Attention Concentrate at level 1 (Very nice as we love everything that revolves around AGI&ASPD). It comboes with other Illusion pieces: you'll get a +5% ATK when paired with the Illusion Armor A-type, and when paired with the Illusion Engine Wing A-type you'll get +10% critical damage. This goes very well hand-in-hand with the next accessory as both can only be equipped on a specific slot (this one being locked to the right accessory slot), and both can get enchanted with Sharp, which will help us reach great amounts of critical rate. Since you're going to keep 120 LUK for the boots, this accessory will give you +12 Critical; combine it with an Essence of Evil Luk 3, and you'll get at least +16 Critical (1 more point if you get past a Crit cap on your LUK stat) per glove. You can also combo this garment with the Poison Breath hat for lots of neat effects. A more defensive choice compared to the LLSuit shown before, instead of getting +50 ATK at +7, you get a +100 DEF bonus. Its only weakness is that it's not indestructible, so you might want to put a Golem Card (usually cheap so it should go well with a budget build). This garment has a very good %ranged damage potential with the enchants on it and will beat the Engine Wing from 17.1, but it lacks ACD reduction, so beware of the spammability. This new best-in-slot hat allows us to get good bonuses such as critical rate, raw ATK and ATK%, while having an available card slot. Here's an average stat setup for SW that you can use: Yes you may think it is very similar to the Critical AA build if you've played it, which means it is totally compatible as a build swap ! The BiS hat for damage on Wind Cutter, it increases the skill's damage by 50% and gives bonus ATK based on your AGI. So this could be simply played like other skill-focused builds where you only focus on a single skill (which here is Spiral Pierce of course), but you may also level other 3rd class ranged skills like Sonic Wave, Hundred Spear and Dragon Breath. I've seen this hat being used sometimes on Crit RK builds so I thought I would add it here, but this isn't that worth it as there are many ways to achieve +100% critical chance. That new garment from the 17.1 episode Illusion can be enchanted thrice and you'll want to get 2. Any slot where you can't get the recommended card or you're not satisfied with it, you can put in one of these essences. Strong : When equipped with Bear's Might, increases physical damage against all size enemies by 25%. A very good garment that surpasses the previous choices only when refined past +10 and comboed with a Vicious Mind Aura. The most expensive and rare lower hat, it is also the BiS hat to get ACD reduction when in combo with the Fallen Warrior Manteau: the main reason behind it, is the great amount of ACD reduction it gives based on your VIT. It gives only +20 ATK but it makes both your weapon and your armor indestructible ! It's pretty good if you lack critical chance somehow. A spear exclusive skill pretty strong and extremely fast to cast, This skill is the same as Riding&Cavalry Mastery, you'll need it if you got these two, RKs can't ride Peco-Pecos anymore because they're "afraid" of the mana that emanates from the RKs (RP reason outta nowhere of why the devs were too lazy to make two mount sprites). Watch out for the Hell Power that you can sometimes autocast on yourself, it'll prevent you from being resurrected for several minutes. The Giant Snake Skins can be found in bulk because of the random refine & stat enchants. Brandish Spear is an alternative to Bowling Bash for spear users; I personally don't use it but some people prefer using this for leveling instead of BB. The skills you would want to use with this combo, are Ignition Break, Bowling Bash, Magnum Break and the Storm Blast rune (this means using a consumable (the rune) but it's freaking strong). The Luk Soutane is an interesting choice in case you're going to MH2, as you need a gigantic amount of critical rate, and this armor gives us a ton of it : we get critical rate, damage and LUK per refine. Although it requires us having 125 VIT for its big 10% ACD reduction at +0, the fact that we get even more reduction from both the refine of the garment and from the combo with the armor, makes it a. Here comes the interesting stuff you've been waiting for ! It is possible to enchant up to 3 times each accessory, so you can put one ASPD and one Fatal enchant on each of them, providing you a lot of ASPD and critical rate (very useful if you play for example the Royal Knight's Broadsword). The rune can be used while being stunned, frozen or asleep. The +10 MDEF is really neat and if you get a pair of Temporal Boots (any of the boots, even the basic ones should work), you'll also get a +15% HP and +5% SP set bonus. Cleanses you from the following status effects, and prevent them for the duration: Freezing, Crystallization, Marsh of Abyss, Howling of Mandragora. Pretty good if you're really craving for more AGI, as it gives 2 more points than a EoE Agi 3, without any downside. Diablo (otherwise known as Diablo I) is an action-adventure game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996.. Set in the kingdom of Khanduras that is located in the world of Sanctuary, Diablo has the player take control of a lone hero or heroine starting outside of their house in town as they set out on a journey to rid the town of Tristram of … You get "blessed" with one of the following status effects: Blind, Silence, Sleep, Poison, Stun, and Frozen. If you're looking for Instant Cast for some reason or you're missing a lot on your hits, this might help you. This armor can be enchanted with a variety of different enchants, the interesting ones for us are. The enchants that will be useful for us Crit RKs, are the Attack Speed and the Fatal modules. Once selected, open your bag and use the appropriate taming item. It also increases MDEF by a tiny bit. This build is all about skill-spamming, so of course we're going to invest a bit of INT to get enough time for the Rideword to regen your HP and SP. Similar to its brother Str Manteau, it gives critical damage instead of the ATK%, alongside the ATK and the %size. It can help you in a difficult situation if you're not under Berserk, or you can use it BEFORE Berserk to go fully on the offensive and hope you don't die before both the skill and Berserk's HP consumptions alongside the enemies' attacks slaughter you. If you play mace+shield, you'll want to get at least one WK card to combo with the KK card as it transforms your WK increase from 20% to 35%. The reason why you would want to go for this weapon is either because you have one with a good elemental advantage (Fire and Holy are great) and refined +7 or more (otherwise you'd probably better off with a Robot's Mech Arm +7~), either it's simply refined past +10 and you wish to make use of it (even if it has a useless element like Poison). LUK should be set at 120 for the critical chance, as well as the damage you get from investing into it with crit gears. Fixed: Release in which this issue/RFE has been fixed.The release containing this fix may be available for download as an Early Access Release or a General … Below are a list that covers pets including the ones added in Episode 4 and Episode 5. It starts at -5% Cast Delay and -10% SP Consumption, and is usually refined till +9 where it gives -14% Cast Delay and -19% SP Consumption. It can be found for a cheap price in case it's full of random or not really good bonuses, or the price can skyrocket if it's a perfect one stat only GSS (DEX and INT GSSs are the most expensive ones). This is a very good contender you can get for an IB build. If you play a ranged damage build like Spiral Pierce or Dragon Breath, you should take it level 10 to have a better variety of attacks against enemies. You need it at level 5 to unlock Spear Stab. A very good ATK hat card slot option, it gives raw ATK% as well as an amount based on the refine of your hat. The Ominous Assaulter & Heater combo might be pretty neat here. You're finally 99/70 ? The Broadsword will get enchants later, which might make it worthwhile. Thanks to the changes to Turisus and Double Attack, this weapon somehow rose above Lindy Hop in both survivability and DPS on Medium enemies; however Rhydo is still a risky bet since it can still break your weapon, and the Lindy Hop still wins on Large monsters. Full Throttle is a skill common to all 3rd classes that restores your life to the max, increases your stats by 20% temporarily while consuming a percentage of your max HP every second. (Remember, Rune Knights can add their MATK to their auto-attacks thanks to Enchant Blade). A good card which gives +% ranged damage. Same as the previous one, except that you get the Earth property instead. It's the same as the one before but without the HIT part, except it has a combo with the Raydric Card, which will make you much tankier : +10% Neutral Resistance (Raydric already gives +20%) and +5% more ATK. This means you can directly add stat points into INT for damage, although some tests have shown that the upgrade in damage is quite small (Somebody tested the impact of MATK and saw a difference of 2-3K damage between 1 and 90 INT). 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