Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. Shoot a fucker. When someone is holding this metal rod, they push a button on it. Adventurers have found the immovable rod useful for holding ropes, barring doors, and all sorts of other utilitarian tasks. 31 comments . Hold up any plank of wood, or squareish shield, or anything else that looks vaguely bridge-like atop a number of Rods. An immovable rod can support up to 8,000 pounds before falling to the ground. The problem we've run into is that that Immovable Rod specifies that you have to take an action to activate it. Being chased through a dungeon by a horde of drow? Spent charges are renewed every day, so that a wielder can expend up to 10 charges in any 24-hour period. Hold this foot-long iron bar, click a button, and now it levitates perfectly in place. 14 Immovable Rod. More weight causes the rod to deactivate and fall. You now have an infinite ladder/basically flight. If you put it at the proper height you could use it to clothesline someone off of a horse or trip them if they are running. Immovable Rod. Special Qualities. My fellows players in our current D&D game would undoubtedly scoff at me paying good money for an immovable rod, just like they scoffed at me for buying every Quall's feather token. It makes a great impromptu hand or foot hold when climbing a difficult wall. If a creature … Cookies help us deliver our Services. Several immovable rods can even make a ladder when used together (although only two are … Just brainstorming unique ways to use it, https://ds.reddit.com/r/DnD/comments/5rav9j/magical_items_that_introduced_the_most_fun/dd5tgk5/. 2 years ago. Tie an enemy to one and you have an … Wondrous Item, Uncommon This flat iron rod has a button on one end. Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. For 1 charge, you cast the 1st-level version of the spell. I used to just use them in tandem with my high jumper to jump high up and hang for a birds eye view. Get enough of them (they don't need attunement) and they make a freestyle ladder that a player can climb indefinitely. Dunamancy is the ancient and esoteric study of the magic of dunamis. knock prone/grapple pin a target, then gently place a Rod on the target's chest or back. This flat iron rod has a button on one end. The rod can hold up to 8,000 pounds of weight. best. Dungeons and Dragons is a game of imagination, if you can imagine it, you can do it, and in this case that includes cannibalism. Float a fucking castle in the air with enough Rods. If a creature pushes against an immovable rod, it must succeed at a DC 30 Strength check to move the rod up to 10 feet in a single round. Invisible stairs/ladder, hands-free. One of my players, while in a Necromancer's cave with narrow naturally formed passageways, used it to block a horde of zombies that were shuffling through one by one. More weight causes the object to fall. Strong transmutation; CL 12th; Craft Rod, pyrotechnics; Price 15,000 gp. We also used it to "solve" all of the rest of the obsticles we ran into that session. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Share. You can use an action to press the button, which causes the rod to become magically fixed in place. Several immovable rods can even make a ladder when used together (although only two are … The text of the spell supports my argument more I believe. Thats nifty. RELATED: 10 Weapons In D&D That A DM Should Never Give A Party An immovable rod can support up to 8,000 pounds before falling to the ground. Otherwise, it will … While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). You can increase the spell slot level by one for each additional charge you expend This thread is archived. They placed an immovable rod vertically, hammered it into the ground with a warhammer(nat 20 strength check), and spoke the command word, nailing the hydra in place! The rod can hold up to 8,000 pounds of weight. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. At the end of a dungeon the players had to complete a 5x5 tile flipping puzzle to shut … A Rod of Absorption enables the user to absorb incoming single-target spells as a reaction and store those spell levels for later use:. By using our Services or clicking I agree, you agree to our use of cookies. Strong transmutation; CL 12th; Craft Rod, pyrotechnics; Price 15,000 gp. An immovable rod can support up to 8,000 pounds before falling to the ground. I've never seen an immovable rod used like this before and I thought it was too cool not to share. Expanding on 7 above. I've never seen an immovable rod used like this before and I thought it was too cool not to share. incorporate one into the handle of a Warhammer and be Thor. This flat iron rod has a button on one end. Trick a dumb enemy with a bite attack into trying to swallow it while it's active. Rod, uncommon. Someone with a high Acrobatics score could probably swing on it use it as a means to propel themselves to a hard-to-reach location. "Well, the ladle was sturdy enough churn [insert cooks name]'s soup, so it's sturdy enough to strike with", "Well, the writing quill has a pointy bit don't it? Spent charges are renewed every day, so that a wielder can expend up to 10 charges in any 24-hour period. It doesn’t move, defying gravity if need be. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. An immovable rod … Immovable Rod: This rod … The rod can hold up to 8,000 pounds of weight. Yes, the "Immovable" Rod needs to move with a planet's rotation (unless the world is Flat and on the back of four elephants on the back of a turtle, but then it would need to move with him). Close to the end of the fight, the hydra tried to flee by burrowing through a tunnel it had already made. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. This flat iron rod has a button on one end. You cause the object to glow red-hot. You now have an infinite ladder/basically flight. Yes the Brewer’s Supplies are up next, and we are going to learn how they can be used to recharge your party and your coin-purse. harmor : Feb 20, 2012, 11:57 am: TriOmegaZero wrote: Alternatively, tie a piano wire about two Goddamned Rods and have a decapitating trip-line anytime, anywhere. If a creature pushes against an immovable rod, it must make a DC_30 Strength check to move the rod up to 10 feet in a single round. Get n number of Goddamned Rods, use them as a support base for a structure that floats in the air. place the Rod against a door, the door is now barred from any reasonable attempt to force it. Players 2 and 3 stayed above ground and ran to where the hydra would be. You can use an action to press the button, which causes the rod to become magically fixed in place. https://www.reddit.com/.../51ntva/awesome_uses_of_the_immovable_rod The swallower can move the immovable rod with a successful strength check, as described above, but doing so deals 2d6 damage to the swallower. The rod can hold up to 8,000 pounds of weight. Something that caught my attention was the immovable rod and if it can become a combat tool. The rod can hold up to 8,000 pounds of weight. You can use an action to press the button, which causes the rod to become magically fixed in place. Just got a immovable rod in my campaign. dnd-5e spells. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Well, the obvious use is that they are the world's best doorstop/jam. When you view a magic item while the Detect Magic spell is active, you'll see certain auras based on the schools of magic at work in the item. On the flipside, use it to keep a door open slightly. A 01 result indicates the rod is intelligent, 02–31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32–100 indicates no special qualities. share. Praise the Rod. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. The rod has 5 charges. They placed an immovable rod vertically, hammered it into the ground with a warhammer(nat 20 strength check), and spoke the command word, nailing the hydra in place! Step 1: Acquire aproximately exactly 12 other rods, Step 5: pin it down with immovable spears, Step 6: begin permanent butchery of tarrasque for meat, alchemical resources and to keep it from waking up. 7: Just use two rods, one in each boot. By simply locking an immovable rod in place within the swallower, you can arrest its movement. Stepping stone to help get over wide crevasses (affix a chain and a trigger mechanism to press the button on the tug of the chain to release it, or use mage hand or telekinesis or something). Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. Rarity Character Level Bonus Value; Common: 1st or higher-50-100 gp: Uncommon: 1st or higher-101-500 gp: Rare: 5th or higher +1: 501 -5,000 gp: Very rare: 11th or higher Immovable Rod. Several immovable rods can even make a ladder when used together (although only two are needed). save. Rod, uncommon. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Slip a Goddamned Rod into any party member's pack/pocket/underpants for a hilarious prank at any time. Most magical staves or rods specifiy whether or not the weapon can act as a magical quarterstaff, such as the Staff of Power. Join us at the Emerald Dragon as we dive into the jungles of Chult to confront the evils that await! You can use an action to press the button, which causes the rod to become magically fixed in place. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity.Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. More weight causes the rod to deactivate and … I used one to pin some guy to the ground after tackling him. In my first Dnd campaign I strapped two necklaces of Fire balls on them. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. The Immovable Rod is one of the coolest —and most underrated—magical items in all of Dungeons & Dragons. Activate the Goddamned Rod. Immovable Rod Item 9 Magical Transmutation Source Core Rulebook pg. the boots, aren't limited by one free item interaction per turn, making them quite powerful. I am in a DnD game that has been kind of weak but had some good moments (talked about house rules here) We got some random magical treasure, one of the items was an Immovable Rod. A rod of flame extinguishing has 10 charges when found. Until you or another creature uses an action to push the button again, the rod … Immovable Rod. For that work, wouldn't the tunnel ceiling need to be less than 1-2 feet thick? In my group's last session, the players had to fight a hydra specialized in burrowing underground (similar to blue dragon). Speak the command word and swing across the pit George of the Jungle style, making Brendan proud af. This flat iron rod has a button on one end. Incorporate the Ron into the haft of a spear, ready against a charging enemy. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. activate one around waist height. Press question mark to learn the rest of the keyboard shortcuts. You try to reshape the memory of other creature. @ChrisPerkinsDnD @mikemearls what kind of damage would repelling blast into an immovable rod locked at chest height 5 ft away do? Of course then the party decided to take the rod and let the zombies escape and roam the country side. Grabbing and deactivating the Waist height Rod, climb up onto the first Head Rod. This flat iron bar is almost completely nondescript, except for one small button appearing on its surface. Immovable Rod Details Detect Magic Aura. It's basically a knife". Subreddit to allow posting of long-form stories from DnD or other tabletop RPGs. Several immovable rods can even make a ladder when used together (although only two are … Now that we know how we can use the Glassblower’s Tools to create a variety of liquid containers, the next step in the process is to learn how to fill them.Today we will be covering a very different type of home-brew. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. Follow edited Jul 19 '20 at 23:33. Immovable Rod - uses. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. Similar horizontal position: clothesline, pull-up bar, seat. More weight causes the rod to … If someone steps on something you could have a few levers working together to press the button to deactivate the rod and drop its payload. Immovable Rod: This rod is a flat iron bar with a small button on one end. Immovable Rod “This flat iron rod has a button on one end. Get three Goddamned Rods. Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. item. The rod can withstand up to 8,000 pounds of pressure. #DnD — Jeremiah Lavelle (@JeremiahLavelle) July 7, 2017 I treat it like falling – 1d6 per 10 feet moved into immovable or hard object, up it to d10 for sharp objects like spikes. 0 comments. I am on the other side of that argument. Activate Interact; Effect You push the button to anchor the rod in place. Press J to jump to the feed. For the life of me I can't recall an actual use of one of these in a session, but I did spit ball a character concept once of a rogue that uses two custom daggers that each have an immovable rod handle. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. November 2, 2019 by admin Leave a Comment. The rod can hold up to 8,000 pounds of weight. This flat iron rod has a button on one end. Set it at chest level around a corner and then taunt a group of enemies into following you and clotheslining themselves. In addition, you can regain one warlock spell slot as an action while holding the rod. But to zero-in its relative unmoveableness to anything, even anything "within reason", is a wonderful example of thinking too hard about it; it's an RPG, so rotational velocities shouldn't … For camping in unfriendly areas, have one in every pack or wagon activated to prevent theft. Many adventurers have found it useful to have more than one. You and the creatures you designate when you cast this spell can move the object normally. What I'm currently thinking and please correct me if this doesn't work is: Rogue 3/barbian 5 To give bonus action use item (As immovable is an action normally) and two attacks for grapple then shove to get them prone … Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. Several immovable rods can even make a ladder when used together (although only two are needed). Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. This rod looks like a flat iron bar with a small button on one end. Toss the Rod into the air over an obstacle, such as a pit or chasm. Immovable Rod. report. At Higher Levels. See 1 above, catapault a platoon into the air with the sun at their backs, rain arrows on blinded enemies below. Several immovable rods can even make a ladder when used together (although only two are needed). You can use an action to press the button, which causes the rod to become magically fixed in place. Step on the Waist Rod. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. A creature can use … About Us; Modify Memory 5E Spell In DnD. From D&D Wiki. Roll d%. This flat iron rod has a button on one end. Then, the rod will stay in place and not move from that spot – even if it is floating in the air. You can use an action to press the button, which causes the rod to become magically fixed in place. Mars Plastic. New comments cannot be posted and votes cannot be cast. They easily finished the creature off with a few more attacks from above and inside the tunnel. I have to say with this item, playing a Monk in DnD feals like Exalted. The text of the spell supports my argument more I believe. You can use an action to press the button, which causes the rod to become magically fixed in place. Simply activate a rod around neck height in a dark, narrow passageway to slow pursuit. Rod, uncommon. incorporate a Rod into a large crossbow bolt. Sort by. Activate the third at your new head height. They easily finished the creature off with a few more attacks from above and inside the tunnel. Press question mark to learn the rest of the keyboard shortcuts. See 4 above. This flat iron rod has a button on one end. Rod, uncommon. Military tactics. This flat iron rod has a button on one end. On a 1, the rod disappears in a burst of radiance. This website provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. The rod regains 1 expended charge daily at dawn. Place the Rod in the targets mouth for bonus humiliation/spite. Several immovable rods can even make a ladder when used together (although only two are needed). You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. 5e SRD:Immovable Rod. More weight causes the rod to … Rod, uncommon. This use requires 3 charges. 574 2.0 Price 600 gp Usage held in 1 hand; Bulk 1. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again This flat iron rod has a button on one end. That's easy to solve as well, just explain how you plan to use the object. Several immovable rods can even make a ladder when used together (although only two are … You can use an action to press the button, which causes the rod to become magically fixed in place. (note to self: immovable boots, independently operated), Putting it on a guys chest or mouth would t be useful if he can just reach up and click the button itself. Althought it wouldn't have been easily done, the rule of cool and the crit strength check convinced me to bend the rules just a bit. A creature can use an action to make a DC 30 Strength check, moving the fixed rod … Immovable Rod. hide. Step on the Waist Rod. You can use an action to press the button, which causes the rod to become magically fixed in place. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. If a player can get one inside a larger creature and activate it, the creature now has an 8-ton immovable object in their esophagus. Use the Rods to get a Rogue/sneaky fucker in position over a doorway or other concealed point to drop on baddies if needed. You cause the object to glow red-hot. Just wondering if anyone has come up with some fun, creative uses of an immovable rod. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity.Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. We know this. Immovable Rod. Have one loosely strapped to the back of the party coach wagon to quickly and decisively end a road bandit chase when needed. level 1. Immovable Rod. Float a fucking castle in the air with enough Rods. You could (almost definitely) win a rigged bar bet by betting that the strongest man in the room can't pull it out of your hands assuming they will fail the DC 30 strength check. This flat iron rod has a button on one end. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity.Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Level: 5; Casting time: 1 Action; Components: V, S; Range(area): 30 ft; Attack(save): WIS save; Damage(effect): Charmed; School: Enchantment; Duration: Concentration, up to 1 minute; Modify Memory 5e. More weight causes the rod to deactivate and fall. Several immovable rods can even make a ladder when used together (although only two are needed). (Each Goddamned Rod can support 5,000 8,000 lbs of weight). Several immovable rods can even make a ladder when used together (although only two are … The rod can hold up to 8,000 pounds of weight. Only posts with stories allowed in the community; discussion about DnD should be kept to r/DND and r/dungeonsanddragons. RELATED: 10 Fantasy Classics That Inspired Dungeons And Dragons. You can't use this property again until you finish a long rest. If a creature pushes against an immovable rod, it must succeed at a DC 30 Strength check to move the rod up to 10 feet in a single round. It cost a lot of money to create a magical rod, with the exception of immovable rods, which cost seven-thousand-five-hundred gold pieces each. I love shenanigans with immovable rods as much as the next guy...but did you have some sort of variant rod which telescoped? They're typically only 2-3 feet long. A rod of flame extinguishing has 10 charges when found. Immovable Rod: This rod is a flat iron bar with a small button on one end. There is a type of magical item in Dungeons & Dragons called a rod, which are different from wands in that their abilities aren't finite, or at least they weren't in the older editions of the game. Cheating puzzles with the Immovable rod I gave my players an immovable rod because I was interested to see what kind of shenanigans they would get into with it. It could be used as part of a more complex trap: The rod is holding up something heavy/dangerous. No one can be blamed if their half-orc PC gets a little too hungry, it's not their fault they've spit-roasted the party Rogue. Immovable Rod: This rod is a flat iron bar with a small button on one end. Details relating to rod use vary from item to item. Immovable Rod: This rod is a flat iron bar with a small button on one end. This wand has 7 charges. This rod is a flat iron bar with a small button on one end. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. Yes, the "Immovable" Rod needs to move with a planet's rotation (unless the world is Flat and on the back of four elephants on the back of a turtle, but then it would need to move with him). Tent: station it horizontally a few feet above the ground, drape a tarp over it and stake the corners or weigh them down with rocks. Immovable Rod. This rod is a flat iron bar with a small button on one end. It unfolds into a circular sheet 6 feet in diameter. My dm made the mistake of giving us 2 rods, so I used them to climb up to literally any height. When a wise-guy uses your bridge without your consent, dump them in the River/mud/Endless Pit of HellTM. Get n number of Goddamned Rods, use them as a support base for a structure that floats in the air. Immovable Rod. We had a barbarian use it as a 'salmon ladder' to climb up a wall which was slick with oil. The rod can hold up to 8,000 pounds of weight. 5 years ago. Activate when being charged or in a doorway/narrow hall to manipulate battlefield conditions. Its uses are … Shut the door and permanently lock it with the rod! It can be used by a savvy fighter to parry the blows of an ogre with well-timed pushes of the button. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. This would sort of preclude it being used in combat in the fashion I've described. Instant handcuffs! The rod can hold up to 8,000 pounds of weight. This means the damage die type would be d8, the size of an immovable rod is small I believe, so that gives us 2 dice. Activate the third at your new head height. I like the idea of affixing one to an enemy on a fast moving mount/vehicle then activating it to pull them off the mount. tie a Rod to the end of a rope. If the rod is reduced to 0 charges, roll a d20. This use requires 3 charges. More weight causes the rod to deactivate and fall. Grabbing and deactivating the Waist height Rod, climb up onto the first Head Rod. The rod can hold up to 8,000 pounds of weight. The physics of that chasm jump are making me scratch my head but then again, we're talking about a magic rod that literally defies physics. So far we're doing 2d8, then the manner in which the collision happens gives us a multiplier, as the dragon hit it head on thats a x2 multiplier (incidentally the highest multiplier available), which would be 4d8, with a ref save for half. One of my players is asking if the button on the immovable rod has to be pressed and then released to activate it, or just pressed down to activate it. An immovable rod can support up to 8,000 pounds before falling to the ground. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. There's no RAW answer for this, so I'm looking for a rules as interpreted answer for it. Love the Rod. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again If the object is fixed in the air, it can hold up to 4,000 pounds of weight. I feel the purpose was NOT to create something similar to an immovable rod, especially considering a worn item e.g. The rod can hold up to 8,000 pounds of weight. I would treat the Immovable Rod as an unattended object that has a weight of 8,000 pounds. If you have 2 it becomes the best impromtu ladder ever, with one you can do that ninja warrior thing where they climb up by pulling hard then moving their arms up to reach higher. If you can teleport that then you can teleport the rod. Huh. I always imagined it like leaping onto a mounted dragon, wrapping one of the dragon-rider's straps around the rod and activating it to yank them off at high speed. I also worked out with him so that once my character got a total of 10 natural twenties on checks for climbing up the rods, it would be assumed my character was good enough at doing it that I no longer had to make a roll.